GAMES WORTH SHARING
We're building games we're excited to play with friends

Our Games
At Antihero Studios, our mission is to create games worth sharing.
To us, that means crafting high-quality games you'll want to play with friends every day, and building an Antihero Studios gaming brand you could be proud of.
Meet our first game

Project MISFITZ
A thrilling multiplayer hero-based top-down shooter with a strong dose of social emergence, where careful looting and safe extraction are key!
Become a playtester
Be among the first to play our upcoming games and help shape their development. Your feedback is invaluable to us as we create the next generation of mobile gaming experiences.

Our story
Our story
Antihero Studios is a new kind of gaming studio, founded in 2024 by a small team of former Clash Royale, Brawl Stars, and Candy Crush developers, eager to create something different.
Antihero Studios started with a simple realization: there aren't enough great multiplayer games on mobile — even though gaming is one of the main ways our generation connects with friends, and mobile lets you play with anyone, anywhere, anytime.

But this isn't just about the games…
Game studios could be some of the coolest companies/brands out there — yet most of them suck. For us, it's not just about making great games. It's also about building a brand our players can be proud of.
While most mobile gaming companies lure players in their games with scammy ads, Antihero Studios is focused on creating an inspiring, modern gaming brand for modern gamers. Our goal is to make "Antihero Studios" as culturally relevant as A24, Liquid Death, Aimé Leon Dore, Fenty Beauty, and more.
Leaving our comfy jobs
Our journey began when key team members decided to leave Supercell to pursue a new vision for mobile gaming and create the Antihero brand.
Founding of Antihero Studios
Antihero Studios was officially founded with a mission to create Games Worth Sharing and establish the Antihero brand in gaming.
Assembling the Antihero team
We've brought together a talented team of developers from top mobile gaming studios to build the Antihero brand — including the former Art Director of Clash Royale, a Game Designer from Brawl Stars, Brawl Stars and MoCo Artist, and Technical Director from Candy Crush.
Prototyping our first Antihero game
Development began on our first Antihero game, with rapid prototyping and internal playtesting to refine our core gameplay mechanics and social features that define the Antihero experience.
First Antihero pre-alpha playtest
Our first external playtest allowed select players to experience an early version of our Antihero game and provide valuable feedback that shaped our development direction.
Second Antihero pre-alpha playtest
With significant improvements based on initial feedback, we expanded our testing to a larger group of players to further refine gameplay and social features that make Antihero games special.