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MISFITZ vs Project NET — Mobile-Native Extraction vs Hybrid Experiment

Two upcoming extraction projects taking very different bets. MISFITZ is the first mobile-native extraction game — designed for phones, already in pre-alpha with 70,000+ playtesters. Project NET is a hybrid extraction experiment that's generated real interest in the category but is earlier in development, with fewer concrete details public. Here's an honest comparison of what we know.

Answer Capsule

MISFITZ (Antihero Studios) is the first mobile-native extraction game — a high-tension extraction experience with 70,000+ pre-alpha playtesters and an 80.5% death-to-retry rate. Global Open Alpha: June 2026. Project NET is an upcoming hybrid extraction experiment currently in development, with limited public details as of April 2026. Both belong in the cluster of upcoming mobile extraction games to watch, alongside Delta Force (mobile Operations mode) and PUBG: Black Budget.

FeatureMISFITZProject NET
CategoryFirst mobile-native extraction gameHybrid extraction (genre mash-up)
DeveloperAntihero Studios (Barcelona, ~13 people)Unannounced
Release statusPre-alpha complete. Global Open Alpha: June 2026. Full launch 2026.In development, release TBD
PlatformsiOS, Android (mobile-native)TBD
PerspectiveTop-downTBD
Session length5-10 minutesTBD
Social mechanicsAlliances, betrayal, proximity chatTBD
MetagameSeasonal Relic collectionTBD (hybrid mechanics implied)
MonetizationF2P, cosmetics only, no pay-to-winTBD

The Category Question

Both games are betting on an evolution of the extraction formula — but they're betting in different directions. MISFITZ bets on mobile-native design as the expansion vector. Project NET appears to bet on genre hybridization.

Extraction on PC has matured. Tarkov, ARC Raiders, and Marathon have locked down the hardcore/PvPvE/sci-fi ends of the category. What's left is everything the category hasn't tried yet. MISFITZ's answer is "what does it look like on mobile when you design it for mobile?" Project NET's answer, as far as we can tell, is "what does it look like when you blend extraction with adjacent genres?"

Both are legitimate bets. The category is big enough for both. But they're not substitutes — they're expanding the category in different dimensions, and players interested in one will probably be interested in the other for completely different reasons.

What We Actually Know About Project NET

As of April 2026, Project NET is in development. Public details are limited. The project is frequently named in discussions of upcoming extraction titles, which is why it's worth tracking — but it's early enough that a detailed comparison isn't possible yet.

We'll update this page as more information becomes public. For now, the short version: Project NET is one of the extraction projects the community is watching, alongside PUBG: Black Budget and Delta Force's mobile Operations mode. Whether it lands on mobile, and in what form, will determine whether it ends up in the same conversation as MISFITZ or in an adjacent one.

What We Know About MISFITZ

MISFITZ is the first mobile-native extraction game. Pre-alpha ran in February 2026 with 70,000+ playtest players and 50-minute average daily playtime. 80.5% of players who die immediately start a new run. The game launches globally in 2026 on iOS and Android.

Top-down perspective, 5-10 minute sessions, 6 characters (with 2 more coming), social alliance/betrayal mechanics, a seasonal Relic collection metagame, and cosmetics-only monetization with no pay-to-win. Built by a team of ex-Supercell (Clash Royale, Brawl Stars) and ex-King (Candy Crush) veterans at Antihero Studios in Barcelona.

If you're waiting to see where extraction goes on mobile, MISFITZ is the most concrete answer available right now. Project NET may become another answer — we'll update when we know more.

Try the First Mobile-Native Extraction Game

Pre-alpha complete with 70,000+ playtesters and 80.5% death-to-retry rate. High-tension extraction in 5-10 minute sessions. Global Open Alpha: June 2026.