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Questions

Access & Platforms

When is MISFITZ coming out?

We haven't announced a date yet. The pre-alpha reached 83,500+ players and the Alpha is complete. Sign up at antiherostudios.com/playtest and we'll email you the moment MISFITZ is out.

How do I get MISFITZ?

It isn't out yet. Sign up with your email at antiherostudios.com/playtest and we'll tell you the moment MISFITZ is out.

Is MISFITZ free to play?

Yes. MISFITZ is free to play, with an in-game shop for anyone who wants it. It isn't on the App Store or Google Play yet: sign up at antiherostudios.com/playtest and we'll email you the moment it's out.

Does MISFITZ have proximity voice chat?

Not yet. MISFITZ has no voice chat, proximity or squad, and we plan to add it later. For now, trust plays out in what you do: who you team up with and who you share the haul with.

Can I play MISFITZ with friends?

Yes, and it's the best way to play, though you can also drop in solo and team up with strangers mid-run. Your friends can sign up too, and iOS and Android play together.

Is MISFITZ on PC or console?

No. MISFITZ is a mobile game, coming free to iOS and Android with crossplay between both. Found us on a computer? Sign up with your email anyway, and we'll tell you the moment it's out so you can get it on your phone.

Do I need a creator link to play MISFITZ?

No. A creator's link only tells us who sent you, so they get the credit. Came in directly? Just sign up.

Which platforms is MISFITZ on?

MISFITZ is coming to iOS and Android, with full crossplay between both. It isn't out yet: sign up at antiherostudios.com/playtest and we'll email you the moment it's out.

Where do I report bugs or give feedback on MISFITZ?

On the MISFITZ Discord at discord.gg/d5WUZQ4Yw4, where the team reads it. Tell us what broke, what felt unfair and what you loved, because that's what shapes the game. Can't use Discord? Email hello@antiherostudios.com.

The Game

What is MISFITZ?

MISFITZ is a social extraction game, built natively for mobile and coming free to iOS and Android. High-stakes runs of 2.5 to 7 minutes: 16 players drop into a live world, loot Relics, and team up with friends or strangers to get out alive. Die before you extract and you lose everything. No energy systems.

Is it MISFITZ or Misfits?

MISFITZ, with a Z. It's Antihero Studios' social extraction game for mobile, coming free to iOS and Android.

What is a social extraction game?

A social extraction game is an extraction game where the other players are the point, not just the threat. You drop in, loot, and get out alive or lose everything, but strangers can team up and anyone can break the deal before the extraction point. MISFITZ is built around that, and it's coming free to iOS and Android.

How do alliances work?

Anyone can propose an alliance with anyone, mid-run. If both players accept, you team up. Either side can break the alliance at any time, but it doesn't end instantly. There's a countdown, so the other player always sees it coming.

How long is a MISFITZ run?

An average run lasts 2.5 to 7 minutes, but you decide when to leave. Push for a fast extract, or stay longer and stack loot. Each extra minute brings diminishing rewards and growing risk. What you've already collected is on the line. Balancing risk and reward is the whole game.

How many players are in a MISFITZ run?

16 per run, in a single live world. No matchmaking queue. You load in and the world is already running. We picked 16 because it's the smallest number where you can still reasonably expect to encounter strangers without slowing the pacing.

What characters can I play in MISFITZ?

Six characters so far: Ray (chaos engine), Rush (opportunist), Beat (sonic tank), Gloss (fashion healer), Shade (ghost watcher), and Drip (street artist). Each plays differently and attracts a different kind of player. New ones keep arriving through the year. The community already has opinions about which one says what about you.

MISFITZ Character Guide

What are Relics in MISFITZ?

Relics are the loot worth fighting over. Songs, art, memories, and games locked away by the entity Zero. They double as a long-term collection metagame: new sets every season, rare ones that only show up under specific conditions. In most extraction games, loot is mainly something you sell to buy better gear. We wanted something you'd actually want to keep collecting.

Is MISFITZ a shooter?

Yes. MISFITZ is a social extraction game for mobile, built on top-down PvPvE combat. Shooting drives every run, but the more interesting layer is the social trust mechanic that decides what happens at extraction. Auto-aim takes the twitch reflex out of mobile shooting, so the skill ceiling is positioning, route choice, and reading other players. If you want to shoot people on mobile without endlessly adjusting your sensitivity settings, this is built for that.

What is an extraction shooter?

An extraction shooter is a deeply social multiplayer genre. You drop into a map to find valuable loot that upgrades your characters, then make it back to an extraction point alive to keep what you found. Die before extracting and you lose everything. Other players are roaming the same map looking for the same loot. Every run becomes a choice: team up to be safer together, or go after each other for what they're carrying. Escape from Tarkov on PC did the most to define the genre. ARC Raiders, Hunt: Showdown, Arena Breakout, and Delta Force all sit in the same family. MISFITZ is designed for mobile from day one instead of ported from PC.

Is MISFITZ a real extraction game, or just extraction-inspired?

A real one. MISFITZ implements every defining feature of the genre: drop-in runs, real loss on death, progression that carries between runs, PvPvE tension, a loot economy, and extraction points in a persistent world. What's different is that it was designed for mobile from day one, with top-down controls and runs of 2.5 to 7 minutes, instead of being ported from PC. Shorter runs concentrate the tension. They don't remove it.

What is PvPvE?

PvPvE stands for Player versus Player versus Environment. It is a multiplayer format where you face both other human players and environmental threats (computer-controlled enemies and hazards) in the same match. Extraction shooters are a defining example of PvPvE: Escape from Tarkov, ARC Raiders, Hunt: Showdown, Arena Breakout, and MISFITZ are all PvPvE games. The mix of threat types is what makes the format different from pure PvP or pure PvE.

Comparisons

Is MISFITZ a mobile version of ARC Raiders?

No. ARC Raiders is Embark's game on PC and console, with no mobile port announced. Same DNA though: temporary alliances and the lose-it-all extraction loop. MISFITZ was built for mobile from day one, with runs of 2.5 to 7 minutes, a top-down camera and auto-aim. If you love ARC Raiders, you'll feel at home.

Is MISFITZ like Brawl Stars?

Partly. MISFITZ shares the top-down camera and touch controls of Brawl Stars, and it's designed by Frank Yan, who was a game designer on Brawl Stars at Supercell. The game itself works differently. Brawl Stars is built around quick, competitive matches. MISFITZ is extraction with real stakes, a crafting layer, and a Relic collection that compounds across seasons. On every run you choose who to team up with on the go, whether to keep your word, and whether to extract or push for one more pickup. The people you meet matter as much as the fights. Same camera. Different game.

How is MISFITZ different from Arena Breakout or Tarkov?

Arena Breakout and Tarkov are hardcore tactical shooters: long raids (up to 50 minutes in Tarkov), FPS controls, deep inventory systems, the works. MISFITZ is built around a different question: what does extraction look like when the screen is small, your time is short, and your friends are around? Top-down perspective. Auto-aim. Runs of 2.5 to 7 minutes. The skill ceiling is positioning and reading other players, not flick-aim. It is not a casual game, though. The pre-alpha hit an 80.5% retry rate after death. Short runs concentrate the tension; they don't dilute it.

Is MISFITZ like Among Us with combat?

In a way, yes. MISFITZ takes Among Us's big question (who can you trust?) into real-time combat. You team up with strangers mid-run, and either of you can break the alliance before extraction. The stakes are the Relics and loot you spent the run collecting.

What other extraction games are on mobile in 2026?

Arena Breakout (MoreFun / Tencent) passed 80 million registered users in 2023. The Division Resurgence (Ubisoft, Dark Zone PvPvE) has been out worldwide since 31 March 2026, and Delta Force has been on mobile since April 2025 with its Operations extraction mode. ARC Raiders has no mobile version announced. MISFITZ is built around short social runs where the people you meet matter as much as the loot.

The Studio

Who made MISFITZ?

Antihero Studios: independent, 11 people, based in Barcelona. Founded in 2024 by Brice Laville Saint-Martin (CEO, ex-Art Director on Clash Royale at Supercell, 6+ years), Frank Yan (CPO, ex-Senior Game Designer on Brawl Stars at Supercell, before that Hearthstone at Blizzard), and Andre Parodi (CTO, ex-Technical Director on Candy Crush Saga at King). Our Art Director Felix Vivier was the principal artist on Brawl Stars for over 6 years. Our Marketing Lead Douglas Portugal was at Supercell for over 12 years. We left Supercell and King because we wanted to push social games further on mobile.

Who is Brice Laville Saint-Martin?

Brice Laville Saint-Martin is CEO and co-founder of Antihero Studios. He spent 6+ years at Supercell as Art Director on Clash Royale, finishing as Creative Director. At Antihero he leads brand, fundraising and the overall vision.

Who is Frank Yan?

Frank Yan is CPO and co-founder of Antihero Studios. He leads game design on MISFITZ. Before Antihero, he was Senior Game Designer on Brawl Stars at Supercell, where he ran meta and monetization. Before Supercell, he was a Game Designer on Hearthstone at Blizzard.

Who is Andre Parodi?

Andre Parodi is CTO and co-founder of Antihero Studios. Before this he was Technical Director on Candy Crush Saga at King, leading engineering on a game played by hundreds of millions of people.

Is Antihero Studios funded?

Yes. We raised a $4.5M seed round in early 2026, co-led by a16z Speedrun and Laton Ventures (the coverage is on our News page). We run the studio independently.

What does "Games Worth Sharing" mean?

We build highly social games. The kind people want to play with their friends. The kind worth talking about.

Why doesn't Antihero Studios feel like a typical gaming brand?

We believe gaming companies could be some of the coolest brands out there. Yet most gaming brands are boring. We're building Antihero Studios as a lifestyle brand.

Where is Antihero Studios based?

Barcelona. Office in the Poblenou district. About 11 people.

Creator Program

What is the Antihero Creator Program?

800+ creators making MISFITZ content. Members get early access to builds, a unique creator link that tracks and credits referrals, direct access to the dev team, and the chance to have their content promoted by Antihero Studios. KairosTime (1.5M YouTube subscribers) is the Program Ambassador. It's a community, not a sponsorship factory.

How do I become a MISFITZ creator?

Apply at antiherostudios.com/creators. We work with creators of every size. The thing that matters most is whether you actually care about the game.

What do MISFITZ creators get?

New MISFITZ builds before everyone else. A personal creator link that tracks your referrals. Direct access to the dev team in dedicated channels. Collaboration opportunities. The chance to have your videos promoted by Antihero Studios to push your content and help your channel grow. The real value is a say in where the game goes next.

83,500+ played the pre-alpha. MISFITZ is coming to your phone.

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