Antihero Studios®
A Social Extraction Game Built for Mobile
Greed and betrayal are game mechanics. Trust is optional, so it's incredibly valuable. Build friendships, or break them.
MISFITZ is a mobile extraction game set in a world over-optimized by the entity Zero, where culture has been locked away as Relics: songs, art, memories, video games. You are a MISFITZ. A neon-stained outsider breaking into Zero's machine-run streets to steal culture back.

Drop in.
16 players in a persistent world. No timer. Drop into Zero's machine-run streets, which keep running whether you're online or not. Every run touches the same streets other players just looted. Trust becomes optional the moment you land.

Loot. Team up.
Find Relics, the pieces of culture Zero locked away. Team up with strangers along the way. Cooperate to crack a vault, share the haul, and find out who you'd run with again.

Extract or die.
Reach the extraction point alive and what you carried out is yours: Relics, gear, weapons, all of it. Die in the streets and the streets keep it.

Upgrade your MISFITZ.
Your MISFITZ isn't a loadout. They're a character, with a skill tree you upgrade between runs: attack, defense, utility. Take less damage from Trashbots. Keep more Bolts when you die. The gear you craft pushes those perks further.

Craft your next loadout.
Every run starts at the workbench. Craft your gear, pick your Tricks, and decide what you're willing to lose. Run light and fast through the streets, or kit out and bet bigger on the vault. What goes in either comes out, or it doesn't.

Collect rewards.
Every Relic you extract lands in your collection. Commons fill up fast. The rare ones you have to fight for, and get out alive with. Complete more of the collection and more rewards unlock, yours to claim.












