
The First Mobile-Native Extraction Game
In a world over-optimized by the entity Zero, culture has been locked away as Relics: songs, art, memories, video games. You are a MISFITZ. A neon-stained outsider breaking into Zero's machine-run streets to steal culture back.
Greed and betrayal are game mechanics. Trust is optional, so it's incredibly valuable. Build friendships or break them.

Drop in.
16 players. One persistent map. No timer. Drop into Zero's machine-run streets where the world keeps running whether you're online or not. Every raid touches the same streets other players just looted. Trust becomes optional the moment you land.

Loot. Ally. Betray.
Find Relics: the songs, art, memories Zero locked away from the world. Team up with strangers mid-raid via proximity voice chat. Cooperate to crack a vault, share the haul. Or wait until they're carrying their best loot to the gate, then take it. You'll hear every negotiation, every plea, every lie.

Extract or die.
Reach the extraction gate alive and what you carried out is yours: Relics, gear, weapons, all of it. Die in the streets and the streets keep it.

Upgrade your MISFITZ.
Your MISFITZ isn't a loadout. They're a character. Frame the Relics you extracted into their kit. Each one changes how they look and what they can carry. Build up the style, the gear, and the reputation you take into every raid.

Craft your next Loadout.
Every raid starts at the workbench. Pick your gun, your grenades, the gear you're willing to lose. Run light and fast through the streets, or kit out and bet bigger on the vault. What goes in either comes out, or it doesn't.
Straight answers. No marketing spin.
35,000 already in. Get ready for Alpha.
Free. iOS & Android.












